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aungier's Journal
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Created on 2013-06-06 16:11:20 (#2034313), last updated 2013-07-19 (613 weeks ago)
334 comments received
13 Journal Entries, 22 Tags, 0 Memories, 1 Icon Uploaded
Name: | Aungier House |
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Membership: | Moderated |
Posting Access: | All Members |
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By night, though, you dream- and in your dreams you see a life that couldn't possibly be, a life that becomes more and more disturbingly familiar with every passing day. They say that you've known these people all of your life; why, then, do they feel so alien to you? How can it be that the footman is so much more familiar than your own family? Why don't any the details add up at all? Wasn't your tutor someone completely different only yesterday? Suddenly your fresh start doesn't seem a blessing so much as it does a curse- and just as you begin to wonder if you can trust any of your senses at all, it dawns on you that maybe Aungier House isn't the answer to all of your midnight prayers. Maybe you've just found a whole new reason to pray. —§— ![]() On acceptance, characters take on a role in the game's world find themselves on the doorstep of the prestigious mansion Aungier House, armed with a suitcase and a head full of false memories, detailing their 19th century life. One character might believe they are Sir Valdemar's youngest grandson, fresh from Eton; another might be a lowly housemaid sent in from the city. Whatever the case, circumstances appear to have brought them into the home of the Valdemar family- but it won't be long before the cracks start to show, especially when the ancestral estate seems beset with increasingly strange and disturbing afflictions. The game runs on a 7:1 time scale (7 IRL days= 1 in-game day) and primarily uses prose. As the plot progresses and time passes, characters will find their old memories returning and interfering with their day to day life on the estate. While the plot unfolds according to the cast's actions and reactions to their predicament, they will also come up against various horror-themed events. |
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